I don't know what a 'Shadow Carja' is, but I lost count of how many times I was called it by someone who was either angry and/or disappointed in me.Ĭall of the Mountain is first and foremost a technical showcase for what's possible with PSVR2, and in that regard it's much more successful. On the plus side, it's a great opportunity to try the Sense Controller's finger-tracking with which I was able to flick the V at everyone who spoke to me. In between levels, NPCs spouted incomprehensible lore at me for lengthy periods while I was locked in place unable to move anything but my arms and head, a pet peeve of mine when it comes to VR immersion. It might not be hugely impressive as a game, but as a showcase for PSVR2 Call of the Mountain is staggering. Fans of the Horizon series will find lots to enjoy about the story and the way it links in with the main games, but for people like me who were left cold by the interactions in the mainline Horizon games the story in Call of the Mountain is by far the weakest part of the game. In Call of the Mountain you play as the internal monologue of Ryas, a man so uninteresting I soon learnt to tune his voice out until it became nothing more than an annoying hum in the background somewhere. In between the 'wow' moments (and don't get me wrong, there are plenty of them), I just couldn't help but feel slightly bored. So it's a shame then that the world and mechanics propping it all up are distinctly average. There were times during Firesprite and Guerrilla Game's collaboration where I was simply boggled by how beautiful it all was where panoramas of distant waterfalls and snowy mountains wrapped in the wreckage of long dead machines took my breath away, and where lush forests and glittering rivers made me forget the real world beyond my headset.Īside from maybe Kayak VR: Mirage, I don't think I've ever played a VR game with visuals as gorgeous as this one.
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